Aeronautica Imperialis: Flight Command, the latest addition to the Warhammer 40K gaming universe, takes to the skies with an audacious blend of turn-based strategy and aerial combat. Developed by Binary Planets and published by Green Man Gaming, this indie title seeks to answer the age-old question: can Orks really fly, or is it all just hot air?
Set against the backdrop of the 41st Millennium’s ceaseless conflict, Flight Command focuses on the squadrons of Aeronautica Imperialis battling for control of the skies when ground-based battleships won’t cut it. Whether you choose to command Ork flyboyz or Imperial pilots, the game offers a thrilling dogfight experience with a unique blend of Imperial Steampunk and Battle of Britain aesthetics.
For those new to the Aeronautica Imperialis franchise, Flight Command offers a departure from the usual Warhammer fare, swapping space wrecks for the gritty atmosphere of aerial combat. The game features both individual scenarios and a fully-fledged campaign mode, where players navigate through encounters like escort missions, mid-flight ambushes, and cargo drops under enemy fire.
Before taking flight, all pilots undergo basic training to master the drag-and-drop movement system. The keyboard and mouse controls strike a balance between top-down strategy and dynamic 3D views, providing clear instructions without overwhelming newcomers.
In the propeller age-inspired combat, Flight Command breaks away from traditional turn-based strategies. Jet fighters and bombers engage in three-dimensional warfare, with all actions committed simultaneously for both players. This adds a layer of unpredictability, requiring pilots to make educated guesses on enemy movements across the skies.
While combat mechanics are solid and engaging, Flight Command falls short in establishing a strong identity beyond the dogfights. The lack of a narrative campaign akin to classics like Command and Conquer or Total War leaves the non-combat aspects feeling functional at best. Upgrades, crew assignments, and multiplayer elements feel more like placeholders than integral parts of the gaming experience.
Graphically, Flight Command doesn’t rival AAA titles, but its WW2-inspired, steampunk visuals charm in their own way. The models of planes and explosions are well-crafted, although the terrain below lacks the same level of detail. The sound design and music are serviceable, providing a decent backdrop without any standout elements.
The game’s thin narrative fails to fully leverage the rich lore of the Warhammer 40,000 universe, offering only minimal backstory within the game itself. The campaign, set during the Ork invasion of Rynn’s World, lacks the depth that could have added more context and engagement to the player experience.
In terms of gameplay, Flight Command excels in capturing the essence of the tabletop wargame Aeronautica Imperialis. The WEGO system, simultaneous turn execution, and intuitive drag-and-drop controls make for a satisfying experience. The game’s focus on skilful plane movement and strategic decis犀利士 ion-making adds depth to the turn-based aerial combat.
While Flight Command may not soar to the heights of narrative-driven strategy games, its enjoyable gameplay and potential for replay value make it a worthwhile experience for Warhammer and strategy enthusiasts. The game has since been delisted on Steam so there is little hope for future updates. It remains a unique flight into the grimdark skies of the Warhammer 40K universe.