In the grim darkness of the far future, there are only sequels. Kasedo Games and Bulwark Studios dropped a four-minute gameplay overview for Warhammer 40,000: Mechanicus II, and the machinery looks properly oiled. The original carved out respect in 2018 by treating both Adeptus Mechanicus and Necrons with the reverence they deserved instead of generic sci-fi window dressing. The sequel doubles down on that approach while expanding the battlefield from isolated skirmishes to planetary conquest.
The campaign structure abandons the original’s mission-to-mission progression for regional control. Both factions fight over territories that provide resources, story missions, or strategic advantages. The asymmetric design keeps each faction mechanically distinct. The Adeptus Mechanicus construct forge-temples to generate requisition points while constantly suppressing awakening Necron tomb complexes. The Necrons operate through Eminence Points and Dynastic Resonances, building power through relics and command protocols. Each faction’s campaign feels different to play, not just skinned differently.

Combat maintains the original’s tactical foundation but introduces flexibility where it counts. Turn order becomes player choice; you decide which unit acts first during your phase. This opens up deliberate combo sequencing that wasn’t possible before. Environmental interaction separates the factions further: Mechanicus units use cover while Necrons demolish it. The resource economy in battle splits along faction lines. Mechanicus generate Cognition Points through unit-specific actions, then spend them on buffs and abilities. Necrons build Dominion through damage dealing, escalating until faction-wide bonuses activate. The systems reward opposite approaches: calculated efficiency versus relentless aggression.
The trailer confirms additional factions beyond the core two armies. Space Marines and Leagues of Votann appear in campaign missions, with the Marines serving as a power comparison. When Iron Hands deploy, your role shifts to holding flanks while they delete targets with minimal effort. This represents one of the few times a 40k game portrays Astartes according to lore instead of nerfing them for balance concerns. The power differential is absurd, and that’s the point.

Customization runs deeper than the original’s tech trees. Mechanicus branch between mechanical units, biological augmentations, or general bonuses. Necrons use Dynastic Resonances and expanded tech trees to modify armies or upgrade characters. Both systems allow experimentation with respec options available. Tabletop fans will recognize most infantry options from both rosters. The developers clearly referenced source material instead of improvising.
Narrative assignments add strategic depth beyond combat. Characters can be deployed on multi-turn tasks that return resources or intelligence, but this removes them from battlefield availability. Stratagems provide pre-battle bonuses at the cost of raising enemy Vigilance, potentially strengthening opposition forces in later encounters. Risk-reward calculations thread through multiple systems.

The central challenge is scope management. The original Mechanicus succeeded through focused tactical design, and the sequel attempts broader complexity without losing that clarity. More factions, expanded maps, and additional mechanics create more opportunities for imbalance and feature bloat. The footage suggests Bulwark understands this risk, but execution remains unproven until release.
What’s confirmed is mechanical depth. The asymmetric faction design, flexible turn order, and environmental interaction create tactical possibilities the original couldn’t support. The strategic layer provides campaign structure while maintaining faction identity. Whether the expanded scope holds together under scrutiny depends on how well the developers balance complexity with the streamlined approach that made the original work.

Warhammer 40,000: Mechanicus II targets PC, PS5, and Xbox Series X|S for 2025. No specific date confirmed, but the developers indicated late 2025 as their goal. The machine-god approves of patience, but even synthetic patience has limits.
In the shadow of crumbling forge-worlds and awakening tomb complexes, tactical supremacy awaits those who can master both flesh and metal. The question isn’t whether Mechanicus II will deliver, it’s whether the galaxy can survive the convergence of these ancient technologies once more.