Space Marine: Master Crafted Edition – A New Look for the Emperor’s Blade

Relic’s cult classic returns with a modern overhaul, just in time to set the stage for Space Marine 2. Meta Description: Space Marine: Master Crafted Edition brings Relic’s 2011 action game back with modern upgrades.

Space Marine always stood apart. Released in 2011 by Relic Entertainment, it landed at a time when most Warhammer 40K games stuck to strategy. Instead, this was a third-person action brawler where you filled the ceramite boots of Captain Titus of the Ultramarines. The result was visceral, loud, and satisfying in all the right ways. Space Marine wasn’t perfect, but it delivered something Warhammer games often didn’t: weight.

The combat focused on momentum. Titus didn’t cower behind chest-high walls. He charged, shoulder-first, into waves of Orks and Chaos, swinging his chainsword in close and executing finishers to regain health. The gunplay complemented this rhythm, with bolt pistols, stalker bolters, and plasma cannons tearing through enemies between melee assaults. It was relentless and physical, and for a brief moment, it let players feel like an actual Astartes.

The story was straightforward but effective. Forge World Graia is under siege by Orks, and later, Chaos forces. The Imperium sends in the Ultramarines, led by Titus, to stabilise the situation. It’s not groundbreaking, but it does the job: presenting the scale of 40K’s eternal war while giving Titus space to become more than just a walking slab of power armour. The game hinted at deeper lore, including Titus’s resistance to Chaos, Inquisitorial suspicion, and the broken trust between brothers. These threads were left hanging, and that’s where the sequel comes in.

Now, over a decade later, Space Marine: Master Crafted Edition brings the original game back, rebuilt for modern systems. The update goes beyond a visual remaster. It includes fully retextured models, improved lighting, smoother combat animations, and full compatibility with current-gen hardware. The entire package feels sharper and more stable, with support for modern resolutions and framerates that make the combat feel better than ever.

What makes the Master Crafted Edition stand out is the approach. This isn’t a quick port or a glossy coat of paint. It’s a careful restoration of a cult classic, aimed at players who never got to wield a boltgun in Graia and those who did, and want to do it again with polish. It also includes all previous DLC, such as the Exterminatus co-op mode, now properly integrated. For many fans, that alone is worth the price of admission.

But this edition does more than improve the game. It marks a transition point for the series. Space Marine 2 arrived with modern tech, new enemies, and a grimmer Titus after years of imprisonment. Bringing the original back into the spotlight helps bridge the gap between the two games and refresh the story for players who weren’t around the first time. It makes the sequel’s arrival feel more deliberate, part of a continuous legacy rather than a sudden revival.

There’s also a timing angle. Games Workshop has been tightening its grip on its gaming licences, and we’re seeing fewer throwaway releases. The Master Crafted Edition signals that Space Marine isn’t being treated as a one-off or a footnote. It’s being positioned as a pillar, one that can stand alongside the likes of Dawn of War and Mechanicus, not just as a novelty but as a recurring, evolving part of the Warhammer video game lineup.

Titus’s story was never really finished. The Master Crafted Edition gives that original arc a final pass of respect before passing the baton. With the sequel focusing Tyranid invasions, and a bigger theatre of war, revisiting the first chapter with modern fidelity is more than just fan service. It’s a reminder of what worked and a challenge to build something even better.